![]() Slowing the player to relatively plausible human speeds subject to fatigue and (some) injury, while providing more options to go faster or slower with appropriate tradeoffs.To accomplish this design objective, HD makes four main changes: The Hideous Destructor weapons and monsters mod is a speculative re-imagining of Freedoom's gameplay: what if this game, with its gun-toting zombie mooks and 90s-soft-sci-fi and ridiculous firepower, didn't hold things back for the benefit of the player? What if a lone robo-zombie coming at you with an assault rifle became a cause of concern now, rather than ten minutes later when your health suddenly dips to single digits because your teammate ran in front of your rocket? What if your guns actually had some serious range and stopping power - as did the enemy's, creating opportunities and risks that would have been much harder to model before? What if you actually had to act like 100 humanoid aggressors were coming at you with guns? Hold the use/open door key to view all inventory and available weapon functions. ![]() Use run/walk toggle to switch from walk and run.
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